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The First Ever Uncharted 2: Among Thieves Walkthrough Via Twitter Moments! 💙 😬

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The Man Of Honour Preface

I’m back! Sorry for the short hiatus, but I had some “man of honour” business to take care of! My best friend, Marie-Eve, got married at the end of July and I was her maid (man) of honour. This was my first time being a best ma–I mean, man of honour, but five years ago (when I got married) I chose her to be my best man, so it was inevitable.

Needless to say, I had to take a break from gaming and blogging because she had asked me to design a few printed items for the wedding, and I also had to get started writing my speech–which went through several edits and a tiny rewrite the night before the wedding! I was super-nervous, but I did just fine (well that’s what my wife, and everyone else, tells me) and we all had a tremendous time. It was a beautiful wedding and I am happy that I got to be a special part of it–but enough about bouquets and bridesmaids and on to Uncharted 2!

Uncharted Was So Worth The Wait!

Uncharted 2: Among Thieves is an excellent game! Far superior to the first installment (Uncharted: Drake’s Fortune). Over the years I have tried my hardest to avoid spoilers for all of the Uncharted games because it’s taken me so long to play them, and I kept hearing such great things about these Sony PlayStation exclusives.

Avoiding spoilers was quite the challenge, especially with a ten year old franchise that is still being talked about today. With the release of Uncharted 4: A Thief’s End last year, and the upcoming launch of Uncharted: Lost Legacy (later this month), I’m surprised that I’ve managed to keep this story from being spoiled for myself this far.

Articles for Uncharted are still popping up by all of the giant dot coms, and discussions are still being had by many content creators because Uncharted is very special and Naughty Dog (the developer) has an excellent pedigree when it comes to making games.

If you’d like to learn more about Naughty Dog, I dug up this long-form IGN article about their history.

The Story Of Nathan Drake: Prince Of Thieves

So I finished the first Uncharted earlier this year–I took a break from it last year (to play some other game, no doubt) and came back to it. Do you remember my horrible Uncharted let’s play from last year? If not, you can watch it here.

I was playing like ass, and then my wife came home and I had to cut the let’s play short. I posted the video anyway because, A: not playing well can make for an entertaining let’s play, and B: I knew that I would get another chance to play better in the subsequent games because there are three more installments in the franchise…well, four now!

Nathan Drake returns in Uncharted 2, this time with a few new faces–a new partner, Harry Flynn; and a new love interest, Chloe Fraser–to find another hidden treasure and (just as expected) gets himself into a new, life-or-death, gun-toting, and treasure-hunting adventure, against all odds; but this time on a semi-global scale.

The first Uncharted took place on an island, but this time around Drake finds himself running rampant from the snowy tops of the Himalayan mountains, to the sunny stoned streets of Nepal. I love how Drake’s world expands in the sequel, similar to how any action-adventure story of this kind would. Properties like Indiana Jones and Tomb Raider certainly come to mind.

A wise ex-video game journalist once said, “There would be no Uncharted without Tomb Raider, and there would be no Tomb Raider without Uncharted.” The first mention of Tomb Raider in his quote is referring to the Tomb Raider games of yesteryear. (From the 1990’s). The second mention of Tomb Raider is the critically acclaimed reboot that launched in 2013. Uncharted is a game that was inspired by greatness, but also sets the benchmark.

Uncharted 2: Among Thieves has the same great storytelling, voice acting and background music that I’ve come to expect from Naughty Dog, with even better graphics and bigger set pieces. Everything about it screams big budget action-adventure movie…but that doesn’t mean I want a Hollywood Uncharted movie! Even if Tom Holland, the latest and greatest actor to play our friendly neighbourhood you-know-who, is cast to play the young and dashing Nathan Drake. I don’t think this movie should happen–video game movies never, ever, pan out, and should remain as video games only–and I hope the screenplay gets swallowed by a hangry gorilla, but I digress.

Uncharted: Drake’s Fortune was great, Uncharted 2: Among Thieves was even better, and I’ve just begun the next part of Drake’s story in Uncharted 3: Drake’s Deception; and before too long I will get to the masterclass PS4 Uncharted experience that is Uncharted 4: A Thief’s End–not to mention the newest spin-off, Uncharted: Lost Legacy!

Reviews for Uncharted: Lost Legacy are now live (at the time of writing this). Here’s IGN’s review.

Pictures And Hashtags Can Be Worth 1000 Words

So I deviated from the usual let’s play video that I typically do and tried something a little different here. I actually did record a let’s play, but for some reason my live commentary didn’t get recorded–probably because I forgot to turn on the mic–and I didn’t have it in me to do it over; so this is all I have for Uncharted 2.

(As you may, or may not know, I am highly active on Twitter–It’s my favourite social media platform, despite it’s stagnating user growth compared to the likes of Snapchat and Instagram.)

I thought that it would be a good idea to take screenshots of my Uncharted 2 journey and post them on Twitter. The catch was that I could only use a one word caption to describe what was going on in the screenshot, followed by the Uncharted 2 hashtag. This very much appealed to me because (as any Twitter user knows by now) tweets have to be constructed with 40 characters or less in order to be posted. So instead of me typically trying to communicate my message with this (sometimes excruciating) 40 character rule, the pressure was off because I knew that my one word tweets would never go over the limit.

The only problem I did run into was that my one word caption rule was a little too aggressive. I quickly found out that I needed to be able to have two, three, and sometimes four, words to properly describe what was happening or convey the mood. So I changed my own rule, and with the help of Twitter Moments–Twitter’s answer to Facebook’s (and Instagram’s, and Snapchat’s) Stories feature–this is what I ended up with.

Side note: I did not capture any screenshots from the very beginning of the game. The idea only came to me around chapter four of the story, so my Twitter Moments collection begins from that point. Also, if you have not yet played Uncharted 2, and you’re worried about spoilers, then do not look at this collection.

If you’re a PlayStation enthusiast then I realize that you’ve probably already played the Uncharted games, but not everyone has. I was one of those people; and having games, movies, TV shows, and comics, spoiled is one of my biggest pet peeves; so I must do my part by emphasizing that this collection that you’re about to peruse through is spoilery. So please proceed with caution!

Final Warning For Spoilers


This Is Me Playing Darksiders, Once More With Feeling! (Fa-La-La-La-Lah, La-Lah, Lah, Lah!) @#$% You Tiamat! 💀😡😩😬

⚠️ Don’t forget to watch the feature video        ✏️ For comments click on the headline and scroll to the bottom

I Want To Kick Tiamat Right In The @#$%ing Taco!

I’m sorry…I had to say it. Here’s a funny story before we dive deeper into this Darksiders let’s play.

A few years back (I’d like to say 2013-ish) I had two co-workers who went by the names of Jennifer and Nicole. I think both girls got hired around the same time–they didn’t know each other before–and they became fast friends. Jenn was a slender girl, very trendy and stylish, with short, boy-cut, hair (sometimes her tips would be dyed a funky colour); and Nicki…well let’s just say her style was quite the opposite. But despite their appearances, both girls were able to form a bond because of their delightful personalities and shared sense of humour.

I had the pleasure of working with both girls; as CSRs (Customer Service Representatives) their jobs were to liaise with the client and write up the work instruction, which I would then use to initiate and/or revise package design artwork. Riveting stuff.

The girls had a saying–whenever they were dealing with a difficult client, of the same sex–and that saying was, “I want to kick her right in the taco!” If you haven’t guessed it, taco is the alternate word for vagina.

They repeated these words constantly, and I always was around to catch this hilarious saying because my desk was right next to Jenn’s. Now, I’m not sure if they made it up themselves, or if they got it from a movie, but hearing the both of them say this made me laugh out loud every time–and this is where the funny sub headline comes from!

Tiamat is a boss that’s taken me five years to defeat…well, not consecutively. I’ve been playing this game, irregularly, for this long. And finally, in 2017, for this let’s play video, after multiple attempts, just when I was about to throw in the bloody towel, I kicked her ass! After 50 long-ass minutes of painful button mashing, I finally delivered that devastating blow…and I didn’t record it! (I’ll come back to this.)

Hashtag, The Struggle Is Real!

I’m Going To Throw My Controller Into The @#$%ing HDTV!

Some fucking boss battles make you want to throw the damn controller right into the TV set, and Darksiders (in my experience) is definitely one of those games. This is quite embarrassing for me to admit because Darksiders is not a hard game, not by any stretch of the imagination. The gameplay is very similar to God of War, and I’ve beaten two of those games. So what’s my darn problem with this game? It’s not like I’m playing Nioh, or Bloodborne, or Dark Souls; games that are truly punishing, and difficult to get through, and master.

Well, I think that the problem was that I wasn’t as committed to gaming (back when I got Darksiders in 20xx). Not like I am now. Back then I just didn’t care to put up with the difficult boss battles in any game, let alone this one. If a game, and/or boss battle, was too challenging then it just isn’t worth my time. Those were my thoughts back then…I still feel this way today actually. I won’t fuck with games like Nioh or Dark Souls. I’ve tried. They’re too bloody hard for a gamer like me. My dexterity is quite limited you see, but in spite of this limitation, I wasn’t about to let Darksiders get the best of me. I’m better than this old-ass, fucking, PS3 game…right? It was damn well time to find out.

And So It Began

After years of procrastinating it was time to find out if I could finally advance in this game. (I am the world’s best video game procrastinator; the filthiest of casuals.) So I finally reached into my black-brown Billy bookcase from IKEA, sifted through and pulled out the not-so-see-through, white, plastic, PS3 Blu-Ray case with the Darksiders logo and cover art on it, popped it open, took out the game disc, and slide it into my third generation PlayStation console.

Is anyone else out there still booting up their last gen console…anyone?

Tiamat vs. Berry, Billed As The Fight Of The Century

This bout was comparable to the Mayweather vs. Pacquiao fight from two years back! I feel like I could have sold tickets for this event. It was the fight of the decade…seriously. I was feeling every emotion imaginable. I was anxious, but a little excited; happy, but a little scared, all at the same time because I just wasn’t sure how this was going to end. Tiamat is no push-over, and if I was going to walk away with her bloody heart in my hand, I was going to have to truly work for it…and so I did.

I went toe to toe with Lady T, the ginormous bat-like creature from hell, for almost an hour before giving up on this game. I was literally at my wits end. You’ll hear my frustration closer to the end of the first let’s play. It’s pretty funny. At the time of playing, it felt like it didn’t matter how far I had come as a gamer–and I’ve come pretty damn far! Even with the handful of games that I have finished, since I started this blog, it was as if non of that mattered. I had met my match with Tiamat and nothing was going to change that.

So I hung my head in shame, edited the let’s play; because even with my defeat I still intended on posting the let’s play, and started prepping this article. But the little gamer boy inside of me told me to stop what I was doing and have a rematch. I tried ignoring this voice, but it convinced me to give it one more go. So I gave it one more go…and failed. Then I gave it a second go…I failed again. I don’t remember how many more tries it took, but finally, on that last-ditch effort, TKO (Technical Knock Out)! She was down.…and I tore off her wings…and I cut out her bleeding heart…and I forgot to record it!

I was so determined to beat this queen of the harpies, I forgot to hit the record button. Even as a fail-safe, the software that I use has a feature that allows me to rewind back one hour and re-record any footage that I wasn’t recording in the first place. This really comes in handy, but I actually forgot that it could even do that. I’ve actually never had to use the flashback recording feature in the past so it wasn’t at the forefront of my mind. So there’s no video of me actually defeating Tiamat. Just the let’s play of my losing fight with her, and the let’s play (Part 2) of what comes after her.

That’s life my friends–and I’m the type of person who won’t go back to replay a part of a game once I’ve already played it–and I most certainly won’t redo a boss battle that’s caused me this much grief over the years either. So that’s my story, and I’m sticking to it. Whoop, there it is!

⬇️ Please click on the image to watch Part 2 of my Darksiders Let’s Play

Darksiders Part Deux YouTube thumbnail image

Insert Games Journalist Type-of-Shit Here

Darksiders is a multi-platform, hack-and-slash, third-person, action-adventure game by (the now defunct developer) Vigil Games and published by THQ Nordic (formerly THQ). The game launched in North America on PlayStation 3 and Xbox 360 on January 5th, 2010; and was released in Australia and Europe days after; making Japan last in line for the game, as their release date was a few months later, launching on March 18th.

PC gamers had to wait a little longer to play Darksiders, as the Windows version had a September release schedule. North America and Australia’s launch was September 23rd, 2010; with Europe launching on the 24th.

In Darksiders you play the roll of War, one of the Four Horsemen of the Apocalypse. After being wrongfully accused of destroying the balance between the Kingdoms of Heaven and Hell, and bringing about the apocalypse; War makes it his sworn mission to seek out (and find) the true transgressors of the premature catastrophe, regain his powers, and most important of all, find the other horsemen.

It has sold over 1 million units worldwide.

Darksiders was followed up with a sequel, Darksiders II, which was released on August 14, 2012. It’s story ran parallel to the first game and had you play the role of Death, one of the other Horsemen of the Apocalypse.

In July of 2016 it was announced that a Darksiders remastered version would be coming to PS4, Xbox One, PC and Wii U, titled the Darksiders: Warmastered Edition. The updated features included:

  • Native 1080p rendering resolution
  • Doubled texture resolutions
  • Rendering improvements and rework
  • Better shadow rendering quality
  • Post processing effects
  • 60 FPS gameplay (Wii U will run at 30 FPS)

The Warmastered Edition was released on November 22nd, 2016 for PS4 and Xbox One, and on the 29th for Windows and Steam. The Wii U version is slated for May 23rd, 2017.

Darksiders III Update

As of May 2nd, 2017: THQ Nordic and Gunfire Games (a studio with ex-Vigil Games employees) has announced that Darksiders 3 is in development and is set to release sometime in 2018.

I’m not 100% sure who broke the story first, but it was Kotaku’s headline that caught my eye the morning of this news. The writer went on to say that a new listing for Darksiders 3 has been spotted on Amazon, with a quite a few details about the upcoming game; and is accompanied by several screenshots of, what looks to be like a mix of final and concept artwork.

A release date of December 31st, 2018 is listed, but is perceived to be a placeholder as the date has not yet been confirmed.

Later in the day IGN released their article, not only confirming the announcement, but also revealing that Darksiders 3 will be their IGN First game for the month of May. IGN First gives IGN readers, and fans, extensive coverage of their feature game and sometimes the studio behind it. Be sure to check back with IGN periodically over the course of this month to learn more about the game.

In Darksiders 3 you play the role of Fury, the third Horseman of the Apocalypse–and the very first female protagonist to be introduced to the series. As Fury you get to explore an open-world (another first for the franchise) with a focus on environmental puzzles. You can pre-order the game on Amazon (dot com, not dot ca).

Darksiders 3 will be coming to PS4, Xbox One, and PC–and for those who are still giddy from the announcement, and wish to revisit the apocalypse, you can now purchase a bundle of both remastered Darksiders games (Darksiders: Warmastered Edition and Darksiders II: Deathinitive Edition).

This bundle, titled Darksiders: Fury’s Collection – War and Death, is available for PS4 and Xbox One.

Hey Kutaro, Don’t Be A Menace To The Moon Bear King, While Playing With Scissors, Or You Might Lose Your Head! 😨🙃😮

⚠️ Don’t forget to watch the feature video        ✏️ For comments click on the headline and scroll to the bottom

Lion Heads, A Tiger, And A Moon Bear King…Oh My!

This is Puppeteer, a cute and zany PS3 exclusive (from three years ago) that wasn’t on my radar…until recently.

You’ll soon find that there are a plethora of games–from the early, and not-so early days–that I slept on because I was not as obsessed with the games industry like I am now. First-party exclusives, to second and third-party games; this was all a foreign language to me, up until a few short years ago.

Things are different now. I’ve picked up all of this lingo–not to mention jumping back down this never-ending rabbit hole of gaming gratification–and Puppeteer is now one, of the many, games that I need to cross off my bucket list.

Like the headline suggests, Puppeteer is super-fun to play and a game that I should not have overlooked…better late than never, right?

Enjoy the video!

My Farewell To Vancouver’s United Front Games. (Thank You For Your Service!) 😔

UFG + Sleeping Dogs Image
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From Lear Canada, To Graphic Design, To Video Games

I remember my dad always getting laid off from his job back when I was a geeky teenager. He was a union man who worked for Lear Canada as a welder for 24 years. Lear Canada was a huge, historical, manufacturer right in the heart of Kitchener, Ontario, that produced seating components for the automotive industry. I have fond memories of driving to pick him up after his shift on numerous occasions.

My sister even spent a short time working there after high school…the money Lear paid was good back then and attracted a lot of teens – many of which who didn’t finish high school because, well, let’s face it, why would they need to when Lear Canada was offering such a good wage (that was the thinking back then of course) – but much to their dismay, my dad’s and every other blue collar worker there, multiple lay offs, year after year was the reality.

Lear Canada finally shut down at the end of January, 2016. Volatile industry number one.

As for myself, I’ve only been laid off once. I first became a production artist for Watt International back in 2007. Watt is a leading consumer brands and retail agency in Toronto. I started out as a freelancer, eventually became full-time, then let go later in 2009 due to the company not having enough work, and re-hired back as a freelancer because new work had surfaced and Watt was now understaffed to deliver.

This type of “recycling” of employees was very similar to what my dad went through with his job. When work gets slow, you get let go, but when it picks back up, you’re called back into action. The only difference is that with graphic design (or production) you can be a little more prepared for it because as a freelancer you know when you’re contract is going to end…most of the time. There are some cases when you don’t. Volatile industry number two.

Watt is where I learned that the graphic design industry also has it’s own ebbs and flows. Watt is still doing business, as far as I know – I no longer freelance for them and have since moved on to work for other companies – but I know of many graphic related companies that have suffered the same fate as my dad’s.

So what’s the common denominator here? What do these delightful tales from my past, about Lear Canada and Watt International, have to do with United Front Games? Well, they’re all companies that had some sort of impact on my (working and gaming) life. Their layoffs and/or shut downs have caused some temporary setbacks, but I feel that it is my sworn duty to showcase just one of these companies, in a way that a gaming worker like myself only knows how. By doing a series of let’s plays, courtesy of United Front Games: a developer that has regrettably gone to that great, big, checkpoint in the sky, but they won’t be forgotten.

Another Good Studio Bites The Dust

It comes as no surprise that another game developer has closed it’s doors for good. In an industry so unpredictable, many developers (and publishers) struggle to maintain operations. It’s a game of hit-or-miss that these very talented group of individuals have to play, and every once in a while developers end up missing the mark.

When you’re an independent developer your game has to be a smash hit. It’s that plain and simple. Your game has to sell millions of copies or you’re business is dead. I’m no expert, but I’m starting to realize that this has to be incredibly tough to do when there are so many types of games already floating around, and new ones being announced every single year. With all of the great Triple A games already out there, not to mention the indie ones, developers have to figure out where their games fit in and what makes them stand out.

But even if you have the perfect formula for the perfect game, there are no guarantees that it’s going to sell. If you launch your game within the same window as another big game, that will almost always kill your chance to penetrate the market. If your game gets delayed and/or takes too long to develop, that could kill the momentum. If an influential YouTuber, or credible game journalist, gives your game a bad review, that could certainly impact sales as well. There are just too many variables. But even if none of these plausible scenarios affect game sales, there’s still the fact that the market is super-saturated with games that consumers are already satisfied with.

For example, if a fraction of all gamers are exclusively playing Call of Duty, and another fraction of them are playing Destiny, and another fraction of them are playing Overwatch, and so on, who’s left to play anything else? There are only so many gamers to play these games. There’s too much supply and not enough demand because there’s just not enough people. Sorry, I’m going off on a tangent here. This is a brand new topic (about the state of game sales) that I should revisit…perhaps in the new year. I need to get back to the point.

United Front Games released a smash hit four years ago, so that wasn’t the issue. The issue was that they didn’t follow it up with a sequel. Now I won’t pretend to know why it took them so long to start working on, and announce, Sleeping Dogs 2. As the overseeing publisher (with all the money), Square Enix must have had their reasons. Maybe the sequel was in early development and Square decided to put it on hold. Whatever the reason it’s always saddening to hear about another developer shutting down, but it’s even more sad when I hear that the developers are Canadian.

In mid October it was reported that United Front Games was shutting down. (I’m very much dialled into gaming news, so when I see a headline about another studio closing, I read as much as I can on the matter. Especially if it’s a studio that I know and love.)

I’ve dedicated a few of my filthy casual, PS3 gaming moments to Sleeping Dogs back in the day (when it was free on PlayStation Plus). Awesome game…didn’t finish it though – quelle surprise – but I knew that I wanted to get back to it one day. Looks like that day has finally arrived, but before we get to that, here’s what was also truly surprising about this latest development for UFG.

The two pieces of information that took me completely by surprise, about the now defunct developer is that, one: they’re based in Vancouver, and two: they’re the studio that actually worked on the Marvel Battlegrounds play set for Disney Infinity 3.0. How did I not know? Avalanche Software (who shut down back in May) was the lead developer – they created all of the toys and video game assets – but United Front Games was the studio that Disney Interactive (also defunct) chose to work on Battlegrounds.

I had no idea that this game that I loved so much was outsourced to UFG, nor did I realize that they were Canadian. I feel like the post I did back in August is incomplete now that I’ve stumbled upon this new information. So I’m writing this post to provide clarity and pay homage to a great Canadian studio that is no longer with us. There are a few other notable studios that closed this year, but United Front Games is the one that resonates with me the most. Ok, time for some let’s plays!

1️⃣ Marvel Battlegrounds (Disney Infinity 3.0)

This game needs no introduction. I love Marvel – you know this – and this awesome, toys-to-life, brawler is the closest game I’ll ever have to Super Mario Smash…I like to call it Marvel Smash (or MASH). I now have all of the mini figures – “Thank you Amazon!” –  so when my family and friends come over, it’s a no-holds-barred blood sport!

⬇️ Please click on the image to watch the Marvel Battlegrounds Let’s Play

SHIELD Lunar Base Concept Art | Marvel Battlegrounds | Enhanced by The Gaming Worker

2️⃣ Sleeping Dogs: Definitive Edition

This is, undoubtably, the game, the smash hit, that United Front Games is best known for. Sleeping Dogs should have gotten a sequel – maybe then things would have worked out differently – but instead they tried to give us Triad Wars: the ambitious, online, open-world, Sleeping Dog spin-off for PC. Now I’m not going to lie, Triad Wars looked pretty dope, but clearly it just didn’t gain the traction it needed to keep it’s development going. Triad Wars was cancelled on January 20, 2016 – “Talk about reading the tea leaves!” Here’s hoping Square Enix can find a worthy developer to continue the actual Sleeping Dogs story.

⬇️ Please click on the image to watch the Sleeping Dogs: Definitive Edition Let’s Play

Sleeping Dogs: Definitive Edition Altered Image by The Gaming Worker

3️⃣ Tomb Raider: Definitive Edition (Xbox One)

Without question, Tomb Raider is one of my favourite games on PlayStation! Now it appears that UFG were the devs responsible for porting this game to Xbox One – “Blasphemers!” – but due to the nature of their tragic demise, I’ll allow it. Tomb Raider is a special game, and I love the way the controls feel when you pull back, aim and shoot, with your bow and arrow! I did my first Tomb Raider let’s play two years ago – here’s the next installment (finally)!

⬇️ Please click on the image to watch the Tomb Raider: Definitive Edition Let’s Play

Tomb Raider: Definitive Edition Altered Image by The Gaming Worker

And last, but not least…

4️⃣ ModNation Racers

Don’t let the cute and cuddly, Powerpuff-like, characters fool you – ModNation Racers is a masterclass create, share, and play, PS3 game! Even though I didn’t spend a fair amount of time racing (back in the day) – I did mess around, quite a bit, with the creation tools – this game definitely deserves an honourable mention. I created a pretty basic racetrack six years ago, and if I had stuck around a little while longer, I would have pushed myself to be more creative. Still, there was fun to be had even though it was short-lived. I now know that I’m not much for these creation-type games, but this one by United Front Games made an impression. The online community for this game is still active, believe it or not. It’s small, but it’s there. Another reason (perhaps) not to sleep on this game, but you’d better act fast before this community vanishes into thin air.

⬇️ Please click on the image to watch the ModNation Racers Let’s Play

ModNation Racers Enhanced Image by The Gaming Worker

To The Talented Developers Of United Front Games

It’s very sad to see (yet) another studio succumb to the (sometimes) harsh and unjust realities of the games industry. May each of you bounce back swiftly, and I wish you all the best in your future endeavors.

So My Ratchet & Clank “Walkthrough” Continues (Finally), But What About My @#$%ing Game Backlog? 🤔

⚠️ Don’t forget to watch the feature video        ✏️ For comments click on the headline and scroll to the bottom

No I’m Not Talking About The Ratchet & Clank Reboot

Ratchet & Clank (2016); the game, based on the movie, based on a game; unfortunately will not be seen today. For those of you who don’t know, I’m referring to the Ratchet & Clank game that was released back in April for PS4. It was marketed as a re-imaging of the original Ratchet & Clank game and garnered generally favourable reviews. As a fan of the series it immediately grabbed my attention, and I added it to my must-play list of games (in my mental rolodex), but I just don’t see myself playing it any time soon. Reason being I’m still having too much fun playing Into The Nexus via PlayStation Now, but more importantly I still have yet to finish it.

So here we go again…the bane of my existence: finishing video games. As time goes by – and it’s just going by faster and faster the older I get – my gaming backlog keeps becoming more and more daunting. Even if I leave Ratchet & Clank: Into The Nexus, and the 2016 reboot out of it – not to mention all of the other must-play PS4 titles – I’m still looking at (at least) 13 PS3 games that I have yet to finish. Ay caramba!

Blasphemy (It Looks Like I forgot About My PS3)

Now when I talk about my backlog I really need to point out that it’s made up from two categories. I’ve touched on this in the past, but I really want to make it clear (even to myself). I have my original PS3 backlog. Yes, as in the PlayStation 3. Believe it or not, the foundation of this blog is built upon my PS3. The point of all of this was to not only showcase PS4 games, but to showcase my last gen console games as well. It was (is) supposed to act as a journal for me to document and finish my old games. Well it looks like I lost my way because I’ve only published four posts about my PS3 games. The majority have been about PS4 which brings me to the next backlog category: my forever-expanding PS4 backlog.

The Power Of The PS4 Consumes Me

Gaming on my PS4 is just so damn satisfying. Clearly I favour it over playing PS3, wherein lies the problem. My PS3 sits right beside my PS4 so it’s within my sights, and yet I don’t ever fell compelled to turn it on. This brings me back to the original thought I had before buying my PS4: Don’t buy it until you finish all of your PS3 games first. But I didn’t listen to my instincts. I bought my PS4 one year after launch (2014) – and even though it was easier to balance my PS3/PS4 game time back then – it’s proving to be a lot more difficult nowadays.

Every year more games are released – whether they’re new IPs (Intellectual Properties) or sequels to previous games – these new PS4 games are trumping my old PS3 ones. It’s a vicious cycle – and it’s not like I play every new game that comes out either. How could I? I couldn’t do that even if I wanted to. I don’t have the time – nobody does! Like most adult gamers, I pick and choose the new games that I want to play and let the others fall to the wayside. I have to do this because there’s just too many to play. I do this every year with the hopes of, some day, getting back to the games that I’ve missed. But it’s really a fool’s errand because that magical day never really comes. Before I know it I’m smack dab in the middle of a new year, with an even newer line-up of games that now trump the ones that I’ve missed. Like I said, it’s a vicious cycle.

Is This My Final Answer?

So what’s the fix? How do I complete my task of getting to the closing credits of all of my 13, or so, PS3 games? Well, the only way out of this hot mess (that I can see) is to, begrudgingly, ignore all of the PS4 titles for (let’s say) one year and just focus on my PS3 backlog. That would definitely be the most efficient way of getting those PS3 games out of the way…or (at this point) I could just forget my PS3 backlog altogether and just focus on the PS4. Or I can play PS3 and PS4 games in tandem – which was my original intention – but I clearly dropped that ball. There’s no real easy answer here because no matter what I do I still miss out on games.

The first option has me ignoring PS4 games for one year, which would be very hard to do when you’re as dialled into the gaming industry as much as I am. I’m always watching and listening to podcasts, and gaming news, because that’s just what I enjoy. I have to be in the know about upcoming games. So when I see, and hear, about upcoming games I get very excited which makes the impulse to buy them very hard to ignore.

The second option has me letting go of my entire PS3 backlog, which might sound ideal, but has me missing out on finishing all of that last gen greatness. I have some incredible games on PS3 that I would love to not only showcase, but also get to the end of, like The Last Of Us for example. I still have no idea how this game ends, and it’s arguably the best game on PS3. How can I deny myself of playing that, not to mention all the other great oldies that I have?

So I might just have to crank up the discipline meter and become way more aggressive with my PS3 gaming, while I continue gaming on my PS4. Like Jay-Z’s and R. Kelly’s album back in 2002: it’s the best of both worlds, but enough about old school hip hop and the ridiculous gaming goals that I’ve put on myself. Go watch my latest Ratchet & Clank let’s play above, or (if you like) you can start by watching the first part of this “walkthrough” by clicking here, and then coming back to this video post to continue the story.

Quote Walkthrough Endquote

By now you’ve probably noticed the term walkthrough scattered about this video post. If you’ve been following my progress on this blog for more than a few posts then you’re pretty familiar with how I write, and know that I haven’t used this term, ever, in my previous posts. This is the first time and there’s a very good reason for that. I don’t do them. Not in the way that the majority of YouTubers do them at least. Allow me to explain.

A walkthrough is video game footage that a gamer publishes on YouTube. The idea is that the gamer uploads the entire game’s story, but by breaking it up into parts, from start to finish. Depending on the length of the game, a walkthrough could range range anywhere from 20-40 parts – sometimes more, sometimes less. They almost always have live commentary and the most popular YouTubers can have millions of subscribers who repeatedly watch their content.

YouTubers like The Rad Brad, and Tetra Ninja, have definitely had some influence on me, even though what I do with The Gaming Worker is quite different, I owe guys like them a great deal. I originally wanted to create walkthroughs just like they do, but it didn’t take me long to realize that creating walkthrough content is, arguably, a full-time job. Now, there’s nothing wrong with that – I’ve said time and time again that I’d love to do this, in a full-time capacity – but I already have a (paying) full-time job that takes up the majority of my time. All of the recording and editing that goes into doing an entire walkthrough, and the amount of time that it takes, is more than I can contribute.

The Rad Brad (and these other guys) clearly have that time. I don’t (unfortunately). I mean, you have to be able to play a game from start to finish rather quickly, record it all in as many parts as it takes, uploading it as you go for your audience. As you know by now (if you’re a regular that is), I don’t finish my games that fast. My life is not walkthrough-friendly so I’ve decided to go the let’s play route.

Let’s plays can be more off-the-cuff and more random. It doesn’t matter if I publish two let’s plays (from the same game) or 20, because there’s no pressure to finish the game. It’s brilliant and it fits in with my drawn out, takes-a-year-to-always-finish, play-style.

So the use of the term walkthrough in this post is just for shits and giggles. It’s an inside joke that only I know – but now you know too. Even though I now have a Part 1 and (finally) a Part 2 for this particular game – you might see this as the humble beginnings of a much larger walkthrough – but I assure you it is not. So please don’t be deceived by my use of the term. This is really just a let’s play, but I hope you enjoy it all the same.

If you are looking for a Ratchet & Clank walkthrough (or any other game for that matter), YouTube has plenty of those, all done by incredible YouTubers. I encourage you to go, consume their content, and subscribe to their channel if you like what you see. But don’t forget your boy!


Playing Uncharted: Drake’s Fortune Via Broadband Connection

⚠️ Don’t forget to watch the feature video        ✏️ For comments click on the headline and scroll to the bottom

Why So Serious?

One of the great things about doing a blog like this one is that I don’t have to take it too seriously. What I mean when I say this is that I can post a let’s play video (like this one), where I play like shit, and still be ok with it. I don’t work for any of the big dot coms, nor do I work for (or collaborate) with any popular Twitch and/or YouTube streamers, so I can afford to post a less-than-perfect let’s play once in a while. It doesn’t mean that I don’t take pride in what I do…I take the utmost pride in this – I wish this was my job – but I thought that I would experiment by showing my not-so-good gaming performance.

All gamers have their moment when they don’t shine. It becomes more frustrating when you’re recording because the pressure is on to create the perfect video, but you never know what can happen once that red record light is on. What if you have a terrible gaming session? For some reason it’s like you’re playing the game for the very first time and you feel like you have no idea what you’re doing. You’re aiming your gun like you’re Stevie Wonder playing paint ball, missing everything; making every mistake in the book, even though you’re 90 percent of the way to completion (and have been playing the game like a boss).

Or what if your wife comes home earlier than expected, which throws your game off even more because now you’re more distracted, on top of playing like a howler monkey? Again, anything can happen. Anything can go wrong (when you’re recording). That’s why God invented editing software: so that one can extract all of those unplanned moments and embarrassing deaths. But why should I be so serious? Why should I be so professional? I’m not a world renown YouTube personality. (Not yet). I’m the gamer that nobody knows: the underdog and this is my blog! The Gaming Worker is where you’re going to get the great let’s plays as well as the bloopers. Think of it like a special feature that you sometimes get on a DVD or Blu-ray. Content is king and I am here to serve you.

If you haven’t caught on by now, everything that I just mentioned (about shitty aiming and the old ball and chain coming home) happens to me in the video. So when I say that this video is less than perfect I only say that because of my poor performance and unexpected dialog with my wife at the end. Everything else in the video checks out fine. The video and audio is good, the internet connection (for streaming) was superb, and most importantly I still had the fun!

Forget Uncharted: The Nathan Drake Collection

Now I wouldn’t want to deter you from purchasing what is a very fine, remastered collection for the PS4 – I played the demo – but there is another way to enjoy the Uncharted series on PlayStation, if you have not done so already. PlayStation Now is the game streaming service that allows you to play a collection of Sony’s first, second, and third party games. Obviously this collection includes Naughty Dog’s Uncharted trilogy – three games that I have slept on for years for no other reason than not being a big gamer. I didn’t even own a PlayStation when Uncharted 1 and 2 came out. I suppose it’s PlayStation taboo: to now have a PlayStation blog (unofficially of course) and talking about the days gone when I didn’t own the console that featured two of the greatest games of last generation. But I intend to right these wrongs with the help of Sony’s, not-so-popular, answer to backwards compatibility: PlayStation Now.

PS Now Mang!

I did a PlayStation Now let’s play just over a year ago when I took the streaming service out for a little test drive. There was a seven day trial period (which is still being offered today) so I decided to play Ratchet & Clank: Into The Nexus, another Sony exclusive. In that post I wrote about how great the streaming experience was, but the pricing was just too steep. For your information the prices have not changed: it’s still $19.99 per month or $44.99 per three months. The latter is the better deal (obviously), but it’s still a whopping $180 per year. That’s nonsensical if you ask me when every other streaming service, like Netflix and Spotify, hovers in and around $10 per month ($120 per year). But what made me leap over the fence, and sign up for PlayStation Now, was the limited-time only deal that surfaced back in December. PlayStation was offering a 12 month subscription for $99.99, which works out to be less than nine dollars per month. It was exactly what I wanted to pay to stream video games so I jumped right on that shit. My only hope is that Sony decides to renew my subscription at the same price, but I’ll have to cross that bridge when I get there.

It’s 2007 And – Hey, There’s That Uncharted TV Ad Again

I have the worst memory in the world. The worst. My wife will tell me things that I need to remember like: upcoming plans with family and/or friends, important appointments, when to take my vitamins, you name it; but I almost always forget. This is the affliction that I was cursed with. Perpetual absentmindedness. But for some strange reason, deep within the confines of my cerebral cortex, is the hazy memory of the Uncharted: Drake’s Fortune TV spot that aired in 2007. Like I said, I didn’t even own a PlayStation at the time: I was an Xbox guy.

Yes, it’s true. Microsoft won my vote back in those days, but (if you ask me) I wasn’t even a true Xbox fan because I only played third party titles. I didn’t play any Xbox exclusives. So why did I even own an Xbox? But I digress. We can save that story for another post. My original point is that I remember the first TV ad for Uncharted from nine years ago because I never saw a game that looked, or played like that before. I never got into the early Tomb Raider games – just the reboot – but even if I did; this was clearly something different. I was introduced to a modern day, Indiana Jones type-of-dude – who I now know as Nathan Drake –  and he was on a wild and crazy adventure to find treasure. Danger lurked around every corner as he travelled to remote, exotic locations searching for his fortune. My eyes were glued every time this one-to-two minute ad was shown. I wanted – no, I needed to play this game. But I didn’t. Not back in those days. Stars had to align and a few more events had to take place in my life to get me to this point.

The Journey To A Thief’s End

So finally here I am…streaming Uncharted: Drake’s Fortune on Sony’s current console and loving every minute of it (except when I play like shit the odd time). I wish I didn’t wait so long to play all of the Uncharted games – seeing as how the forth and final chapter to the series (A Thief’s End) came out two and half months ago – but I guess it could not have happened any other way. My master plan is to play all of the Uncharted games via PlayStation Now before diving into the highly anticipated, and final game; which I’m dying to play. But I knew that I would be doing myself a disservice by immersing myself into the forth installment without having played the previous three. I’m not going to approach this series the same way I did the Batman colon Arkham series. No siree. I’m playing in order this time and I’m going to get Nate, Sully and Elena to El Dorado!

How To Fight Like A God And Destroy All Of Your Enemies

God Of War III – The Not So Remastered Version

I don’t know what it is about the God of War series, but I absolutely love these games. It’s way too much fun playing as a powerful demigod with a huge chip on his shoulder. I get to take all of my…I mean…his…frustrations out on all of the demons and hell beasts that come in my direction. Kratos is a world wind of destruction and I enjoy every minute of it. I’m just sorry that it took me this long to get to this point. When I tell you about all of the events that had to take place for me to finally play this game you’ll be flabbergasted. I honestly think that’s the first time I’ve ever used that word in a sentence. Seriously though. I literally just tore off the cellophane from this game one week ago and put the disc into my PS3. I’ve had this game for so long and I’m only playing it now. I can’t even pinpoint when I actually got this game. I remember that my brother-in-law Brandon bought it for me for Christmas. I just can’t seem to remember which year exactly. Now I know I got my PS3 in December 2009. It was my Christmas present to myself. So I would have received it either the following year in 2010 or 2011. It was most likely 2010. Brandon, being the good brother-in-law that he is, would have come up with the idea to add to my slowly growing gaming collection. So I got God of War III just over five years ago. Now let’s put this into perspective. These are all of the pivotal and subsequent events that had to transpire in order for me to finally play this game. Are you ready? Then let’s continue.

My God Of War III Timeline In Retrospect

  • December 25, 2009 – After much deliberation I bought myself a PlayStation 3 for Christmas
  • March 16, 2010 – God of War III released for PlayStation 3
  • PS3 game collection steadily grew
  • December 25, 2010 – Brandon bought me God of War III for Christmas
  • PS3 game collection continued to steadily grow
  • November 13, 2013 – PlayStation 4 released
  • April 4, 2014 – I bought myself a PlayStation 4
  • PS4 game collection steadily grew
  • January 11, 2015I finished God of War: Ghost of Sparta on PSP
  • January 24, 2015I launched this blog!
  • July 14, 2015 – God of War III Remastered released for PlayStation 4
  • September 1, 2015 – I finally played God of War III on PlayStation 3

Fortitude Of A Demigod

By now I hope that you are shaking your disapproving head at me because what I just shared with you is ridiculous, isn’t it? #ICYMI (Hashtag, In Case You Missed It) please allow me to reiterate. Within the last five years of me owning, and not playing this PS3 game, a newer version of the PlayStation launched followed by a remastered version of the very same game that we are talking about. Crazy huh? Time flies when you’re a gaming procrastinator like I am. But that is all in the past. My goal is to still get through my infinite playlist. No game backlog is too daunting. Not for this Gaming Worker. So I’m off to a terrible start. Ghost of Sparta is still the only video game that I’ve completed this year, but I’m not going to give up. Damn the challenges. Just like Kratos I will fight like a god, destroy all of my enemies and come out victorious. Even if my thumb and fingers bleed from all of the button mashing that comes with entertaining a game like this, I will prevail. Spoken like a true god, wouldn’t you say? 😡

Editor’s Note

According to my official Twitter account I have released what seems to be a teaser of a follow up post to my How To Fight Like A God And Destroy All Of Your Enemies Let’s Play series. This slowly, but surely comes as exciting news to you as you have been eagerly waiting to hear about a possible sequel to my aforementioned blog post. At this time no official release date has been confirmed. Stay tuned 😉

Saying Au Revoir To DC Universe Online

This Is My Wandering Albatross

Scientific Name: Diomedea exulans

I would like to introduce you to a super friend of mine. She’s been missing in action for a very long time, but my other super friend let me borrow his “bat signal” to summon her back into the fray. I needed this friend for one conclusive adventure. She’s five foot eleven, weighs 135 pounds and always eager to throw down. Her sapphire blue skin glistens in the light and her ominous glowing eyes can burn a whole right through you. Short hair on one side with long bangs on the other, she’s as stylish as she is deadly. And her wingspan…well let’s just say her wingspan would make Marvel’s own Archangel crazy jealous. The name of this amazing wandering albatross is Arcilla and she hails from the Massively multiplayer online role playing game, DC Universe Online.


I have only played a total of four RPGs in my lifetime. In three of them I was given the option to create and customize my very own playable character. DC Universe Online is DC’s answer to creating a fascinating role playing world. Arcilla (named after a college friend of mine) was the first super heroine that I’ve ever created and together we’ve been on a number of quests. Our relationship started when I downloaded this free-to-play PS3 game back in May 2013 and I had every intent to play and immerse myself into this superhero themed experience. After all it was a DC game unlike any other. It was pronounced and my favourite comic book creator of all time, Jim Lee, was involved as a director. All signs pointed to “Play this game!” And play I did. I created my super hero and began blasting, zapping and scrapping my way through the streets of Gotham City and Metropolis as a low level do-gooder.  I say low level because I only got enough XP to level my character up to a level six. In this game they say that the real action begins at level thirty because this is when all of the amazing endgame content becomes available. The duos, raids and other endgame missions are where the real parties are at. Basically the game doesn’t start until you hit the level cap so Arcilla would have to grind her way through until she reached those final double digits. Sadly though I never made it to those double digits. But as history dictates, life and other top priorities got in the way to trump my video gaming goals. Alas, it has been over a year since I last played DCUO and sadly I had to admit to myself that this is one special game that I am just never going to finish.


Yes, truly a sad realization. Even though all of your characters and progress can easily be downloaded onto the PS4 it still took me a while to press the delete command on my PS3. I don’t like letting things go. Plus I have the tiny fear that something could go wrong. What if I do decide to resume play in the future on my PS4 and all of my data in the DCUO server goes missing? Not to worry. Worst case scenario would be to start all over again from the beginning. This would mean creating a new super hero. Arcilla would have to reincarnate into someone else, but it’s a risk I’m now willing to take. There are so many games, new and old, to keep me occupied. And right now I’d rather be grinding and leveling up my Titan in Destiny. Sorry Daybreak. I’m a big fan of the DC Universe, but right now, when it comes to MMORPGs, Bungie’s Destiny is my go to. But I’ll save my praises of Destiny for another post. I’m saying goodbye to a unique role playing universe where I was able to play alongside some of DC’s most iconic superheroes. DCUO was very short lived, but it was memorable and it introduced me to a type of online gameplay that I now love and appreciate. These things happen for a reason correct? Maybe I was not meant to finish this game. Maybe it was just a gateway drug to a much more addictive game. Whatever it’s purpose DC Universe Online is gone from my infinite playlist, but still within reach. Barring no issues with the DCUO cloud, Arcilla may rise again in true next gen form on my PS4. But until then I bid you farewell. Here’s looking at you kid 😈

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