Archive for Zelda-like tag

Hob Could Be The Closest Game I’ve Played To The Legend Of Zelda 😜😆

⚠️ Don’t forget to watch the feature video        ✏️ For comments click on the headline and scroll to the bottom

Let’s Compare Games, Shall We?

For the longest time I never quite understood why people proclaim that the Darksiders games are Zelda-like. The art in Darksiders looks nothing like The Legend of Zelda, and that much I do know. Have I ever played a Zelda game? No, well, not until recently…and I only played it for 5-10 minutes.

I recently acquired a Super Nintendo Classic (by standing two hours in line at EB Games last month)–and that highly anticipated purchase only went down so that I could (once again) own and religiously play Super Mario World; but this time on my 46 inch LED HDTV! (Oh how far technology has come!) But being a starving student of the games industry, and a true-blue “connoisseur” of video games (lmfao), I owed it to myself to give the renown 16-bit Zelda game a try. So I did…and needless to say, it didn’t hook me, but I digress.

So putting that 5-10 minute test run aside, I’ve never played any Zelda game thoroughly. Back in those early NES, and Super NES days, I didn’t even know that Zelda was the princess. I thought that Zelda was the main playable character, and the hero of the game. That’s how out of the loop I was…again, I digress.

Now, God of War on the other hand; I’ve played the hell out of those games. The similarities between Darksiders and God of War are much more apparent, if you ask me. These games share the same look and feel–and the excessive amount of button mashing that comes with either one has certainly contributed to my inevitable carpel tunnel! So for these reasons I must insist that the Darksider and Zelda comparison be a thing of the past. There’s a better game comparison that can be made to the likes of Zelda, and the name of this Zelda-like is Hob.

Hob is Like…

Hob is an ancient, colourful world filled with luscious greenery, stone, and copper in every direction. It’s a world that begs you to explore all of it’s nooks and crannies in order to unlock it’s mysteries and save it from the purple-y goop that infects it. You play as an ambiguous blue-eyed character, sporting a nifty red-hooded cloak; and you’re new lot in life is figuring out just what the hell is up with this world.

The path is not always clear in Hob so it’s up to you to explore the world and make sense of it all. It’s a wordless game, so there are no bystanders to talk to or any information to read. The storytelling is all visual and that makes Hob that much more fun to explore. But behind every other bush, tree, and/or column, lurks creatures of all shapes and sizes that want to spill your blood. All that you have to survive is your trusty sword (which looks like, and might double as a key), your shield, and your more-than-capable “Hellboy-ish” left arm. Seriously, Hellboy himself might want to try this mitt on for size because this little blue-eyed explorer can dish out some serious damage with this thing.

Your powerful arm is the key to many things inside of Hob. You can unlock mystical ATMs (to collect currency for skill upgrades), break through the walls that obstruct your way; and even ground-pound the platform beneath your feet to create ladder-like indents within the stone, so that you can climb back down to the surface. All of the game mechanics feel great–except for jumping over gaps at times, which tends to feel floaty–but the true magic comes from watching this enigmatic world shift and change right before your very eyes because Hob is a world that transforms.

Some of the monolithic structures that populate the world act as mechanisms: dials, pulleys, clamps and switches. Your job is to push, pull, and flip each one because doing so solves the environmental puzzle; showing you the way forward. In a way–and I’m going to throw in a totally different geeky reference here–Hob is like Autobot City (in the 1986 animated Transformers movie) and it desperately needs your help to initiate it’s transformation sequence, so that it can better defend itself.

So now you know, and knowing is half the battle! Ok, now I’m quoting a totally different 80s cartoon, not to mention I’m totally dating myself–enjoy the let’s play!

Update: Runic Games Closes

As of November 3rd, 2017: It is with great sadness–because I truly enjoy this game–that I inform you (if you don’t already know) that China-based publisher Perfect World has shut down Runic Games, the developer behind Hob, not to mention the more popularly played Torchlight series. Here’s their official statement.

This belated news might not have come as a surprise to games industry veterans and experts, but it certainly comes as a surprise to me (as do all game developer shut downs). This is common in this industry, but never have I read about a developer closing it’s doors, a month after their game releases, as I’m currently playing the game in real time. I’ve written about developers shutting down before, but this was truly shocking news to learn.

The Fallout of Games as a Service

This is a weird time in games, as there is this shift happening. Games as a service and microtransactions are taking over. Loot boxes, season passes, and DLC (Downloadable content) are the models driving the more successful games in the market right now, so publishers are trying to cash in. Unfortunately certain studios with games in development, not abiding by this model, are being put on the chopping block. It’s a crazy time. Games are becoming much more expensive to make–Triple-A games (like Assassin’s Creed or Destiny) can cost upwards of two million dollars–and if a game doesn’t sell, it can result in lay offs and/or company closures. Indie developers (like Runic Games) don’t operate anywhere near that kind of budget, but that principle of ROI applies. That’s the reality. Publishers have to find a way to make a return on these investments–it’s business. So we need to prepare ourselves because we haven’t seen the last of this “new world order” of gaming.

I may write more about this games as a service trend, as I continue to watch it unfold. This apparent shift away from offline, story-driven, single player games; to online, more community-focused, and microtransaction-based, service model will (for sure) be a hot topic of discussion as we enter the new year.

To all of the former employees of Runic Games, I hope that you all land on your feet, after you figure out your next move. I know this industry is volatile, but I also know that this industry has a plethora of opportunities. Hopefully the transition to your next home-away-from-home is a painless one, and that you come back into the fold happier and more inspired. God speed!

This Is Me Playing Darksiders, Once More With Feeling! (Fa-La-La-La-Lah, La-Lah, Lah, Lah!) @#$% You Tiamat! 💀😡😩😬

⚠️ Don’t forget to watch the feature video        ✏️ For comments click on the headline and scroll to the bottom

I Want To Kick Tiamat Right In The @#$%ing Taco!

I’m sorry…I had to say it. Here’s a funny story before we dive deeper into this Darksiders let’s play.

A few years back (I’d like to say 2013-ish) I had two co-workers who went by the names of Jennifer and Nicole. I think both girls got hired around the same time–they didn’t know each other before–and they became fast friends. Jenn was a slender girl, very trendy and stylish, with short, boy-cut, hair (sometimes her tips would be dyed a funky colour); and Nicki…well let’s just say her style was quite the opposite. But despite their appearances, both girls were able to form a bond because of their delightful personalities and shared sense of humour.

I had the pleasure of working with both girls; as CSRs (Customer Service Representatives) their jobs were to liaise with the client and write up the work instruction, which I would then use to initiate and/or revise package design artwork. Riveting stuff.

The girls had a saying–whenever they were dealing with a difficult client, of the same sex–and that saying was, “I want to kick her right in the taco!” If you haven’t guessed it, taco is the alternate word for vagina.

They repeated these words constantly, and I always was around to catch this hilarious saying because my desk was right next to Jenn’s. Now, I’m not sure if they made it up themselves, or if they got it from a movie, but hearing the both of them say this made me laugh out loud every time–and this is where the funny sub headline comes from!

Tiamat is a boss that’s taken me five years to defeat…well, not consecutively. I’ve been playing this game, irregularly, for this long. And finally, in 2017, for this let’s play video, after multiple attempts, just when I was about to throw in the bloody towel, I kicked her ass! After 50 long-ass minutes of painful button mashing, I finally delivered that devastating blow…and I didn’t record it! (I’ll come back to this.)

Hashtag, The Struggle Is Real!

I’m Going To Throw My Controller Into The @#$%ing HDTV!

Some fucking boss battles make you want to throw the damn controller right into the TV set, and Darksiders (in my experience) is definitely one of those games. This is quite embarrassing for me to admit because Darksiders is not a hard game, not by any stretch of the imagination. The gameplay is very similar to God of War, and I’ve beaten two of those games. So what’s my darn problem with this game? It’s not like I’m playing Nioh, or Bloodborne, or Dark Souls; games that are truly punishing, and difficult to get through, and master.

Well, I think that the problem was that I wasn’t as committed to gaming (back when I got Darksiders in 20xx). Not like I am now. Back then I just didn’t care to put up with the difficult boss battles in any game, let alone this one. If a game, and/or boss battle, was too challenging then it just isn’t worth my time. Those were my thoughts back then…I still feel this way today actually. I won’t fuck with games like Nioh or Dark Souls. I’ve tried. They’re too bloody hard for a gamer like me. My dexterity is quite limited you see, but in spite of this limitation, I wasn’t about to let Darksiders get the best of me. I’m better than this old-ass, fucking, PS3 game…right? It was damn well time to find out.

And So It Began

After years of procrastinating it was time to find out if I could finally advance in this game. (I am the world’s best video game procrastinator; the filthiest of casuals.) So I finally reached into my black-brown Billy bookcase from IKEA, sifted through and pulled out the not-so-see-through, white, plastic, PS3 Blu-Ray case with the Darksiders logo and cover art on it, popped it open, took out the game disc, and slide it into my third generation PlayStation console.

Is anyone else out there still booting up their last gen console…anyone?

Tiamat vs. Berry, Billed As The Fight Of The Century

This bout was comparable to the Mayweather vs. Pacquiao fight from two years back! I feel like I could have sold tickets for this event. It was the fight of the decade…seriously. I was feeling every emotion imaginable. I was anxious, but a little excited; happy, but a little scared, all at the same time because I just wasn’t sure how this was going to end. Tiamat is no push-over, and if I was going to walk away with her bloody heart in my hand, I was going to have to truly work for it…and so I did.

I went toe to toe with Lady T, the ginormous bat-like creature from hell, for almost an hour before giving up on this game. I was literally at my wits end. You’ll hear my frustration closer to the end of the first let’s play. It’s pretty funny. At the time of playing, it felt like it didn’t matter how far I had come as a gamer–and I’ve come pretty damn far! Even with the handful of games that I have finished, since I started this blog, it was as if non of that mattered. I had met my match with Tiamat and nothing was going to change that.

So I hung my head in shame, edited the let’s play; because even with my defeat I still intended on posting the let’s play, and started prepping this article. But the little gamer boy inside of me told me to stop what I was doing and have a rematch. I tried ignoring this voice, but it convinced me to give it one more go. So I gave it one more go…and failed. Then I gave it a second go…I failed again. I don’t remember how many more tries it took, but finally, on that last-ditch effort, TKO (Technical Knock Out)! She was down.…and I tore off her wings…and I cut out her bleeding heart…and I forgot to record it!

I was so determined to beat this queen of the harpies, I forgot to hit the record button. Even as a fail-safe, the software that I use has a feature that allows me to rewind back one hour and re-record any footage that I wasn’t recording in the first place. This really comes in handy, but I actually forgot that it could even do that. I’ve actually never had to use the flashback recording feature in the past so it wasn’t at the forefront of my mind. So there’s no video of me actually defeating Tiamat. Just the let’s play of my losing fight with her, and the let’s play (Part 2) of what comes after her.

That’s life my friends–and I’m the type of person who won’t go back to replay a part of a game once I’ve already played it–and I most certainly won’t redo a boss battle that’s caused me this much grief over the years either. So that’s my story, and I’m sticking to it. Whoop, there it is!

⬇️ Please click on the image to watch Part 2 of my Darksiders Let’s Play

Darksiders Part Deux YouTube thumbnail image

Insert Games Journalist Type-of-Shit Here

Darksiders is a multi-platform, hack-and-slash, third-person, action-adventure game by (the now defunct developer) Vigil Games and published by THQ Nordic (formerly THQ). The game launched in North America on PlayStation 3 and Xbox 360 on January 5th, 2010; and was released in Australia and Europe days after; making Japan last in line for the game, as their release date was a few months later, launching on March 18th.

PC gamers had to wait a little longer to play Darksiders, as the Windows version had a September release schedule. North America and Australia’s launch was September 23rd, 2010; with Europe launching on the 24th.

In Darksiders you play the roll of War, one of the Four Horsemen of the Apocalypse. After being wrongfully accused of destroying the balance between the Kingdoms of Heaven and Hell, and bringing about the apocalypse; War makes it his sworn mission to seek out (and find) the true transgressors of the premature catastrophe, regain his powers, and most important of all, find the other horsemen.

It has sold over 1 million units worldwide.

Darksiders was followed up with a sequel, Darksiders II, which was released on August 14, 2012. It’s story ran parallel to the first game and had you play the role of Death, one of the other Horsemen of the Apocalypse.

In July of 2016 it was announced that a Darksiders remastered version would be coming to PS4, Xbox One, PC and Wii U, titled the Darksiders: Warmastered Edition. The updated features included:

  • Native 1080p rendering resolution
  • Doubled texture resolutions
  • Rendering improvements and rework
  • Better shadow rendering quality
  • Post processing effects
  • 60 FPS gameplay (Wii U will run at 30 FPS)

The Warmastered Edition was released on November 22nd, 2016 for PS4 and Xbox One, and on the 29th for Windows and Steam. The Wii U version is slated for May 23rd, 2017.

Darksiders III Update

As of May 2nd, 2017: THQ Nordic and Gunfire Games (a studio with ex-Vigil Games employees) has announced that Darksiders 3 is in development and is set to release sometime in 2018.

I’m not 100% sure who broke the story first, but it was Kotaku’s headline that caught my eye the morning of this news. The writer went on to say that a new listing for Darksiders 3 has been spotted on Amazon, with a quite a few details about the upcoming game; and is accompanied by several screenshots of, what looks to be like a mix of final and concept artwork.

A release date of December 31st, 2018 is listed, but is perceived to be a placeholder as the date has not yet been confirmed.

Later in the day IGN released their article, not only confirming the announcement, but also revealing that Darksiders 3 will be their IGN First game for the month of May. IGN First gives IGN readers, and fans, extensive coverage of their feature game and sometimes the studio behind it. Be sure to check back with IGN periodically over the course of this month to learn more about the game.

In Darksiders 3 you play the role of Fury, the third Horseman of the Apocalypse–and the very first female protagonist to be introduced to the series. As Fury you get to explore an open-world (another first for the franchise) with a focus on environmental puzzles. You can pre-order the game on Amazon (dot com, not dot ca).

Darksiders 3 will be coming to PS4, Xbox One, and PC–and for those who are still giddy from the announcement, and wish to revisit the apocalypse, you can now purchase a bundle of both remastered Darksiders games (Darksiders: Warmastered Edition and Darksiders II: Deathinitive Edition).

This bundle, titled Darksiders: Fury’s Collection – War and Death, is available for PS4 and Xbox One.

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